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Published: February 24, 2026
Video Description
Create your first gameplay puzzle! In Part 55 of the Unreal Engine 5 Tutorial Series, we build an item collection system to power up our Sci-Fi Teleporter.
In this lesson, you will learn how to use Boolean variables inside the Character Blueprint to track player objectives. We’ll build interactive blueprints for a Battery and an Antenna, setting up "Press E to Collect" prompts using Text Renders with emissive materials. You'll see how to use Actor Duplication to speed up your workflow and how to use Casting to update your player’s inventory status. By the end of this video, you'll have a functional "Fetch Quest" mechanic that requires the player to find specific parts before they can progress!
📦 DOWNLOAD THE COURSE RESOURCE PACK:
Get all the Sci-Fi assets and models used in this series here: https://gamedevacademy.gumroad.com/l/UE5coursefiles
📺 WATCH THE FULL SERIES PLAYLIST: https://www.youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this Collectibles & Puzzle Logic tutorial, we cover:
- Character Variables: Setting up "NeedItem" and "InInventory" Booleans.
- Blueprint Interaction: Using Sphere Collisions to trigger "Press E" UI prompts.
- Material Polish: Enhancing Text Renders with emissive properties for a sci-fi look.
- Logic Branching: Checking if a player actually needs an item before allowing collection.
- Efficient Workflow: Duplicating Blueprints and swapping Static Meshes for Skeletal Meshes.
- Inventory Updates: Using the "Destroy Actor" node and updating Character variables on pick-up.
- Debugging: Testing the logic by manually toggling Boolean states in the editor.
Navigation:
⬅️ PREVIOUS LESSON (#54): https://youtu.be/HcGuq8M2qzE
➡️ NEXT LESSON (#56): Coming soon!
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#UE5 #UnrealEngine5 #Blueprints #GameDev #PuzzleLogic #InventorySystem #IndieDev #UnrealEngineTutorial #Collectibles #SciFiGame
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