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Published: January 27, 2026
Video Description
Welcome back to the Unreal Engine 5 Tutorial Series for Beginners (Part 53)! In today’s lesson, we’re leveling up our environmental storytelling by creating a cinematic destruction event.
We are going to build a functional Ship Explosion Blueprint that triggers exactly when the player reaches a specific point in the level. You’ll learn how to seamlessly swap a "clean" static mesh for a "damaged" one, activate particle systems for fire and smoke, and tie it all together using a Box Trigger and Custom Events.
What You’ll Learn in This Video:
- Asset Prep: Importing and modifying materials to create a "burnt-out" look.
- Blueprint Logic: Managing multiple static meshes and particle components within a single Actor.
- Visibility Toggling: How to use the "Set Visibility" node to swap meshes instantly.
- Custom Events: Creating an "Explode" event to keep your code clean and organized.
- Trigger Boxes: Using the Level Blueprint to detect the player and fire off our explosion logic.
Navigation:
⬅️ PREVIOUS LESSON (#52): https://youtu.be/0CsJXWjosx0
➡️ NEXT LESSON (#54): https://youtu.be/HcGuq8M2qzE
UNREAL ENGINE 5 TUTORIAL FOR BEGINNERS PLAYLIST
https://www.youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
COURSE RESOURCE PACK
You can download the resource pack including all of the models, textures, characters, animations and sound effects here: https://gamedevacademy.gumroad.com/l/UE5coursefiles
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MORE TUTORIALS FROM ME
https://youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
https://youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
https://youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
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