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TShared byTriple S Games
From video: How to Setup American Mahjong (2026)
Published: March 24, 2026

Video Description

Learn how to setup American Mahjong quickly and concisely - This video has no distractions, just the rules. For the gameplay rules, check out this video: https://youtu.be/B3qVnGkPk5M Don't own the game? Buy it here: amazon.com - https://games.ymimports.com/mahjong-US amazon.ca - https://games.ymimports.com/american-mahjong-CA amazon.co.uk - https://games.ymimports.com/american-mahjong-UK amazon.es - https://games.ymimports.com/american-mahjong-ES amazon.de - https://games.ymimports.com/american-mahjong-DE amazon.fr - https://games.ymimports.com/american-mahjong-FR amazon.it - https://games.ymimports.com/american-mahjong-IT amazon.com.mx - https://games.ymimports.com/american-mahjong-MX RULES: The tiles are divided into 4 groups. The first group is suits, which are divided up into “circles”, also called “dots”, “Bamboos”, also called “bams”, and “characters”, also called “craks”. There are 4 copies of each tile in this group. The 2nd group is “Honors”, of which you have “winds” and “dragons”. The “white dragon” is also called “soap”. There are 4 copies of each tile in this group. The 3rd group is “Flowers” and “seasons”. There is 1 copy of each tile in this group. The 4th group is “Jokers” (or “Wild Tiles”). There are 8 identical tiles in this group. If you’re using the same set as me, set aside the spare tiles that are not used in play (for example: extra blanks and any extra duplicates your set includes). Keep the standard 152 tiles in play, including the 8 Flowers/Seasons and 8 Jokers. The Wind indicator is used to display the curret “wind” who is the player who starts off the round. Scoring sticks or coins are used to keep track of points and scoring. You can assign whatever point or monetary value you want to them and distribute in whatever quantity you want. Give each player a rack. Remove the magnetic pusher and orient it to the rear of your rack like so. Place all 152 tiles facedown in the center of the table and all the players mix them up. Each player places tiles facedown in front of their rack, next to their pusher, two tiles high and 19 tiles long, forming a wall. Players then use their pushers to slide their wall forward and into position with the others, forming a square. Each player rolls the dice. The player with the highest total becomes the dealer and is known as East. The player to their right is called South, followed by West and then North. East rolls the dice and then counts off the resulting number from the stack of tiles in front of them, from right to left, grouping them into two column groups. For example, if East rolls an eight, East will separate eight columns of two tiles from the right end of the wall. This is called “breaking the wall”. Different groups handle the break slightly differently; this is a common simplified method for learning and casual play. East then takes the next two columns of 4 tiles after the break. Then, continuing counter-clockwise, each player takes the next two columns of 4 tiles, until each player has drawn 12 tiles, placing them in your rack. Once all the players have 12 tiles, East takes two additional tiles - the first and third tile from the top row, giving East 14 total tiles. Moving counter-clockwise, the other players take one tile from the end, giving each of them a total of 13 tiles. Each player arranges the tiles on their rack in a logical order to help them score points based on the score card. The score cards are published by the National Mah Jongg League. Every year they release a new scorecard which players must purchase in order to be up to date. The hands on a score card are represented in numbers or letters in either red, blue, or green. The colors are not specific to any one suit, and different colors simply mean different suits have to be used. Flowers and zeroes are not considered to be part of any suit and will always be blue. Numbers 1 through 9 correspond to the specific number on the tile, not including flowers. N,S,E,W stands for North, South, East, West. D is for Dragon. R is for Red Dragon. G is for green dragon. Zero is for the white dragon or “soap”, and F is for flower...